![]() This update landed on the Steam version back in March of 2017, so we’re only about a year behind in terms of updates. No, I’m not telling what the latter one is. The expansion also includes a new Conquests of Alexander scenario and two new Wonders to build, the Mausoleum at Halicarnassus and the Apadana. ![]() Over time, they’ll provide even more yields as you advance through the tech & civic tree. Unique Improvement: The Pairidaeza provide Culture, Gold, and Appeal, as well as bonus Cultureor Gold for adjacent Districts and City Centers.This Swordsman replacement gets a bonus ranged attack, and is very strong on defense. Unique Unit: Persia’s unique unit is the famous Immortal.Leader Unique Ability: Cyrus has the “Fall of Babylon” ability, giving Movement and yield bonuses for a short time after declaring a Surprise War, and negating some of the diplomatic penalties of declaring a Surprise War too.Civ Unique Ability: The “Satrapies” ability gives Persia a free Trade Route when they develop Political Philosophy, and enhanced yields from their internal trade routes.However you spell it, it’s pretty great, providing Culture and Gold where, previously, there was none. Even my spell-checker gave up on that one. They get the Immortal unit to replace the Swordsman, and a unique tile improvement called a Pairidaeza. This boosts their trade routes and roads, making foreign and domestic trade particularly appealing to the Persians. The Persian civ has the ability Satrapies which is only slightly less difficult to spell than the Macedonian’s stuff. Instead, Cyrus is just a guy with a beard. Xerxes was a giant with piercings whose face was cut when Gerard Butler chucked a spear at him. The Persians are led by Cyrus who, despite what you may think, is not Xerxes. It also provides some Science anytime a non-civilian unit is created in the city. It provides bonuses for all melee, ranged land, and Hetairoi trained in the city. Unique Building: The Basilikoi Paides can be built in any Encampment that doesn’t have a stable.Unique Unit: The Hypaspist replaces the Swordsman, gets extra bonuses from supporting units, and is stronger at besieging Districts.He also gives Macedon the Hetairoi: a fast Heavy Cavalry unit that starts with a free promotion, which replaces the Horseman. Leader Unique Ability: Alexander’s “To World’s End” ability lets Macedon stay at war longer by greatly reducing war weariness.Civ Unique Ability: The “Hellenistic Fusion” ability gives Macedon Tech or Civic Eurekas depending on what Districts are present in a captured city.Speaking of hard to spell, their unique building is the Basilikoi Paides which replaces the Barracks and gives some production and science bonuses when crafting new units. They get a special unit called the Hypaspist which I’m sure was only chosen because it’s hard as hell to spell. Their civilization has a special ability called Hellenistic Fusion, which sounds like a Greek restaurant that would serve you souvlaki with a side of french fries but, actually, provides bonuses to the civ depending upon which districts you have in your cities. The Macedonians are led by some guy named Alexander who was, apparently, named after the Egyptian city of Alexandria or something. I’m going to stop worrying about that now, I think, as today Aspyr dropped yet another update, which makes it the second major addition this month! Today we get not one, but two new civilizations: Macedon and Persia. While Aspyr has been pretty great about updating the game since its release in November, I still wonder how far they plan on taking the mobile version and if it will ever come close to the version we know (and love) on Steam. Sure, I’m still playing Through the Ages and Twilight Struggle every day, but for those I log in and take my turns and then exit, usually to head back into Civ VI. This probably won’t surprise you, but Civ VI on the iPad is still my most played title.
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